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Post by Jonah Hex on Apr 24, 2006 19:44:09 GMT -5
Coming from Clinton you go down the turnpike until you get right in front of the hospital. You turn left onto E Division and it is just about 200 yards down the street on the right. You will see their sign. It's called Barony.
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Post by TheAl on Apr 27, 2006 11:56:50 GMT -5
any new clix yet jonah?
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Post by Jonah Hex on Apr 27, 2006 18:53:17 GMT -5
I got my Nightmare and Doomsday in yesterday. I am sorely tempted to order an Ares from the same guy. I really need to get back down to Oak Ridge and get another box or two of the Legacy figures. That set not only had great figures, but the best feature cards too.
I did stop in at Family Video and they still haven't ordered anything. I told the guy he had buyers that would just go out of town and spend their $$ if he didn't want it.
Is there going to be a game this weekend?
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Post by Jonah Hex on Apr 27, 2006 23:22:00 GMT -5
I just read that you could outwit Hypersonic Speed....Black Adam...meet Darkseid.
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Post by THEPAT24 on Apr 28, 2006 8:30:18 GMT -5
I've always known hypersonicspeed could be outwitted the trick is keeping an outwitter near enough without him moving away.
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Post by TheAl on Apr 28, 2006 9:11:41 GMT -5
Course Black Adam can always beat the outwit out of you. And then run away!!!
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Post by Jonah Hex on Apr 28, 2006 11:05:13 GMT -5
Vet Darkseid has 14 movement with phasing. So if BA is within 24 squares of him at the start of a move he can be outwitted.
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Post by TheAl on Apr 28, 2006 11:14:19 GMT -5
out wit always has to maintain line of site. You move behind a wall, character,or the opposing character moves out of site and outwit goes away. Outwit is also only effective 10 spaces or less. If i'm more than 10 away from you, you cant outwit me. Besides you can only out wit one at a time, and i ususally employ more than one Balck Adam at a time. You really need to be more afraid of Shazam or Vet Superman. Shazam has 13 movement and does 5 dmg without any modifiers and supes has hyper with 13 movement and an 18 def.
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Post by Jonah Hex on Apr 28, 2006 11:27:12 GMT -5
In a 200 pt game only 1 BA can play, neither Supes nor Shazam can play. Walls are fine and well too, as long as BA is running away and not chasing. In a bigger game with 2 BAs I can use Desaad and have GL use telekensis to move my him within 10 squares. Those hypersonics must be shut down!
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Post by Xanth on Apr 28, 2006 11:43:25 GMT -5
I think for more fun game play we should use the rule that you can't use two of the same characters, unless you use two lowly medics. We should do more bad guys vs. good guys, and play some games where 50 points is the highest point level you can have on the board. This will help keep the games interesting and really let strategy take over. Of course John, & Scott will have to aquire alot more clicks to do some of the lower level games.
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Post by Jonah Hex on Apr 28, 2006 11:52:22 GMT -5
Under 50 points would be tough. The Jonah Hex I have would be pretty good in that type of game. He is 46 points but he has running shot, willpower, and ranged combat expert capable of doing 4 clicks of damage.
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Post by TheAl on Apr 28, 2006 15:06:36 GMT -5
What do you mean!! Two BA's and two flords are great fun on the board!! Especially if they're on the same team. In a 50 point game, I have one word, SHIELD!
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Post by Jonah Hex on Apr 28, 2006 16:33:29 GMT -5
I need more cards. There are some really effective ones that I am learning about. Any of you have the In contact with Oracle card or the Fortitude card? Both seem like excellent features.
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Post by Jonah Hex on Apr 28, 2006 16:34:47 GMT -5
Those two BA's definitely have made me work towards coming up with some way to control them. Especially with the repulsor card you floated out the other night.
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Post by THEPAT24 on Apr 29, 2006 9:31:56 GMT -5
The Oracle card is only useful if you have the Oracle unique. Fortitude is the best of the cards. I have some cool battelfield condition cards.
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